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	<title>social&#124;change&#124;design</title>
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	<description>social change design blog by aditya manggalastawa pradhana</description>
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		<title>Change Observer Project Reports: A Summary &#124; by The Editors of Design Observer Group</title>
		<link>http://adityapradhana.com/socialchangedesign/?p=141</link>
		<comments>http://adityapradhana.com/socialchangedesign/?p=141#comments</comments>
		<pubDate>Tue, 04 May 2010 06:48:30 +0000</pubDate>
		<dc:creator>aditya pradhana</dc:creator>
				<category><![CDATA[miscellaneous]]></category>

		<guid isPermaLink="false">http://adityapradhana.com/socialchangedesign/?p=141</guid>
		<description><![CDATA[For the past year, Change Observer has been publishing Project Reports as an editorial zone to write about distinct projects at the intersection of design and social innovation. This post summarizes the 38 Project Reports they have published to date.]]></description>
			<content:encoded><![CDATA[<p><strong>by The Editors of The Design Observer Group</strong><br />
published 02 May 2010, accessed 3 May 2010<br />
original link at <a href="http://changeobserver.designobserver.com/entry.html?entry=13418">http://changeobserver.designobserver.com/entry.html?entry=13418</a></p>
<h1><strong>For the past year, Change Observer has been publishing Project  Reports as an editorial zone to write about distinct projects at the  intersection of design and social innovation. This post summarizes the  38 Project Reports we have published to date.</strong></h1>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=13388">Austin  Center for Design</a> by Kaomi Goetz</strong> Report on a new school, launched by Jon Kolko, to help designers build  economically viable careers working for social betterment.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=13218">One  World Futbol</a> by Jonathan Schultz</strong><br />
Report on an effort to provide durable, affordable soccer balls to  young athletes in South African townships, produced by Hope Is a  Game-Changer.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=13148">Es  Tiempo</a> by Ernest Beck</strong><br />
Report on a campaign designed to encourage Hispanic women in  Southern California to seek annual screenings for cervical cancer.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=13088">One  Car Per Family</a> by Phil Patton</strong><br />
Report on Yves Béhar&#8217;s design for a new &#8220;people&#8217;s car.&#8221;</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=13008">Kopernik</a> by Kaomi Goetz</strong><br />
Report on Kopernik, a new website for funding technology to assist  populations in the developing world.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=12681">DesigNYC</a> by Julie Lasky</strong><br />
Report on a grass-roots organization to match socially minded  designers with nonprofits.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=12679">GlobalTap</a> by Ernest Beck</strong><br />
Report on a prototype for water refilling stations.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=12477">Rising  Currents</a> by Jane Margolies</strong><br />
Report on an exhibition of New York City design solutions to the  flooding predicted by climate change experts, which will be on view at  the Museum of Modern Art through August 9, 2010.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=12187">St.  Augustine School Chicken Project</a> by Jane Margolies</strong><br />
Report on the sustainability program at a parochial school in New  York&#8217;s South Bronx.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=12147">Bigshot  Camera</a> by Julie Lasky</strong><br />
Report on a camera that children assemble to learn about science and  engineering principles.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=12137">EyeWriter</a> by Jonathan Schultz</strong><br />
Report on a software system that allows graffiti artists suffering  from ALS to continue working merely by moving their eyes.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=12107">CO2  CUBES</a> by Julie Lasky</strong><br />
Report on a multimedia installation created for the United Nations  Framework Convention on Climate Change, Conference of the Parties  (COP-15), held in Copenhagen in December 2009.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=12097">Chicago  Welcomes You</a> by Jennifer Ehrenberg</strong><br />
Report on an educational kit that teaches Karen refugees from  Myanmar how to manage life in Chicago.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=11817">DESIS</a> by Jonathan Schultz</strong><br />
Report on the Design for Social Innovation and Sustainability  project&#8217;s latest home at New York&#8217;s New School.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=11637">Kick4Life</a> by Jonathan Schultz</strong><br />
Report on how AIDS education mixes with soccer in plans for a new  Lesotho stadium.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=11627">88Bikes</a> by Julie Lasky</strong><br />
Report on a foundation that distributes bicycles to children in the  developing world.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=11507">Medellín,  Colombia</a> by Ernest Beck</strong><br />
Report on the city officials who turned around a notorious  drugs-and-murder capital, winning the 2009 Curry Stone Design Prize for  Transformative Public Works.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=11427">Sustainability  Posters</a> by William Drenttel</strong><br />
Report on a poster series by six leading designers presenting the  word <em>Sustainability</em>.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=11247">Float  House</a> by Bradford McKee</strong><br />
Report on a floating house designed by Morphosis and UCLA  architecture students for the Make It Right Foundation.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=11197">Emergency  Response Studio</a> by Ernest Beck</strong><br />
Report on artist Paul Villinski&#8217;s mobile studio, which he converted  from a trailer of the type used by FEMA to house victims of Hurricane  Katrina.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=11117">Skin</a> by Jane Margolies</strong><br />
Report on maternity clothes made in Colombia with local labor. (No  seamstresses under the age of 50 need apply.)</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10957">Better  Place</a> by Jonathan Schultz</strong><br />
Report on Better Place, winner of the 2009 INDEX Award in the  Community category.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10927">Freeplay  Fetal Heart Rate Monitor</a> Andrea Codrington</strong><br />
Report on the Freeplay fetal heart rate monitor, which won the 2009  INDEX award in the Body category.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10897">Peepoobag</a> by Ernest Beck</strong><br />
Report on Peepoobag, a new self-sanitizing, single-use,  biodegradable container for human waste.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10747">Kiva</a> by Jude Stewart </strong><br />
Report on Kiva, the pioneering microfinance site, which won a 2009  INDEX award for humanitarian design.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10727">Pig  05049</a> by Jane Margolies</strong><br />
Report on Pig 05049, a book cataloging all of the products made from  a single pig, which won the 2009 INDEX award in the Playful Learning  category.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10717">Chulha  Stove</a> by Ernest Beck</strong><br />
Report on the Chulha stove designed by Philips to reduce indoor air  pollution in developing countries.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10607">WeCommune</a> by Allison Arieff</strong><br />
WeCommune offers a technology platform for people who want to share  resources and build community within particular subcultures.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10597">Pizza  Farm</a> by Julie Lasky</strong><br />
Report on Project M at Winterhouse&#8217;s event in rural Connecticut to  raise awareness of local produce.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10547">Emergence</a> by Allison Arieff</strong><br />
Report on a new massively multiplayer online game that fosters  diplomatic skills.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10477">PACT  Underwear</a> by Ernest Beck</strong><br />
Report on an underwear company that embraces green manufacturing and  donates a portion of its revenue to nonprofits.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10327">FLAP  Bag</a> By Alec Appelbaum </strong><br />
Report on a multipurpose messenger bag for developing-world  populations.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10257">Question  Box</a> by Julia Galef </strong><br />
Report on a project that puts the developing-world poor just a phone  call away from an internet search.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=10207">Climate  Change Chocolate</a> by Ernest Beck</strong><br />
While environmentalists debate the ethics and effectiveness of  carbon offsets, designers work to make them appealing.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=9867">Once  More with Feeling: A National Design Policy</a> by Bradford McKee</strong><br />
Reviewing the history of efforts to create a federal design policy.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=8917">Ripple  Effect</a> by Ernest Beck</strong><br />
Report on a project launched by IDEO with the Acumen Fund to help  communities in India with the arduous process of transporting water.</p>
<p><strong><a href="http://changeobserver.designobserver.com/entry.html?entry=8907">Camel  Mobile Clinic</a> by Ernest Beck</strong><br />
Report on Art Center&#8217;s Design Matters program to prototype a system  for transporting medicine on camel back to remote communities in Kenya.</p>
<p><em>A Related Set of Reports:</em></p>
<p><em></em> <strong><a href="http://changeobserver.designobserver.com/aspen.html">Aspen  Design Summit</a> by Ernest Beck, William Drenttel and Julie Lasky.</strong><br />
A  series of reports on projects at the Aspen Design Summit in November  2009. Hosted by AIGA and Winterhouse Institute, with support from the  Rockefeller Foundation, the 2009 Aspen Design Summit invited 64  designers, educators, researchers and representatives from NGOs,  foundations and businesses to collaborate in addressing large social  problems.</p>
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		<title>Design for Change &#8211; School Contest</title>
		<link>http://adityapradhana.com/socialchangedesign/?p=84</link>
		<comments>http://adityapradhana.com/socialchangedesign/?p=84#comments</comments>
		<pubDate>Wed, 28 Apr 2010 17:31:32 +0000</pubDate>
		<dc:creator>aditya pradhana</dc:creator>
				<category><![CDATA[miscellaneous]]></category>

		<guid isPermaLink="false">http://adityapradhana.com/socialchangedesign/?p=84</guid>
		<description><![CDATA[Well, this is basically what we do in Social Change Design class, except, it's for children and they do it in smaller scope and collectively in SCHOOL, and they really apply the ideas into ACTION!]]></description>
			<content:encoded><![CDATA[<h2>Well, this is basically what we do in Social Change Design class, except, it&#8217;s for children and they do it in smaller scope and collectively in SCHOOL, and they really apply the ideas into ACTION!</h2>
<p>from <a href="http://www.designforchangecontest.com/index.aspx?Country=11">http://www.designforchangecontest.com/index.aspx?Country=11</a> and <a href="http://www.designforchangeuk.org/">http://www.designforchangeuk.org/</a>, accessed 29 April 2010</p>
<p>Design For Change is a world-changing contest for children, and a children-changing contest for the world. Most entries will be made by schools &#8211; but any group of children can enter, under their own initiative or through social groups and clubs.</p>
<p>Children are given a simple task: design a solution to a problem in your community and make it happen!<br />
The purpose of the project is to:</p>
<p>* Help children believe that they matter.<br />
* Help them discover that change can happen and that they can become drivers of it.<br />
* Help them to believe, &#8220;I Can!&#8221;</p>
<p>The contest started in India in 2009 at the Riverside School in Ahmedabad, India, inititated by the school&#8217;s Founder and Head Teacher Kiran Bir Sethi. The contest reached 33,000 schools.</p>
<p>Kiran Bir Sethi was invited to speak about the project at the TED India Conference in November 2009.  This presentation sparked a global response and Design for Change Contests are now being held throughout the world, with more countries and regions signing up monthly. By far, according to their websites, in 2010 it will be held in India, United Kingdom, Mexico, Bhutan, Indonesia, and Thailand.</p>
<h3>the process</h3>
<p><strong>Starts with:</strong><br />
1. Sharing the idea of the contest with the age group<br />
(8 to 13 years).<br />
2, Select a mentor teacher and form teams (not more than 5<br />
students per team)<br />
3. Get each team to follow the 4 core step/process:</p>
<p><strong>FEEL</strong><br />
1. What is it that troubles those children the most<br />
and they would like to change?<br />
2. A problem which is touching many lives<br />
3. A problem that can be ‘changed’ in<br />
some manner in A WEEK.</p>
<p><strong>IMAGINE</strong><br />
1. Talk to the people connected to the<br />
problem.<br />
2. Use the feedback to generate ideas.<br />
3. Choose the one that can be done<br />
in a week and can affect change.</p>
<p><strong>DO</strong><br />
1. Plan for what you will do during that week.<br />
2. Implement the selected idea in a week.<br />
3. Record how the idea changed lives.</p>
<p><strong>SHARE</strong><br />
Send the Submission form with<br />
documentation by one of these mediums..<br />
1. Text and illustrative document<br />
2. Photo and text document<br />
3. Power point presentation<br />
4. Video / YouTube</p>
<p>The submissions will then be judged by a multinational panel.</p>
<p><strong>The panel will be looking for ideas that have the:</strong><br />
1. Potential to benefit a large number of people.<br />
2. Potential to look at an existing problem with a<br />
fresh perspective.<br />
3. Potential to effect significant change in<br />
ONE WEEK.<br />
4. Potential to not only see change in others lives,<br />
but in the lives of the students doing it.</p>
<p><strong>LEGACY</strong><br />
Inspiring stories from all countries will be<br />
presented at the United Nations.<br />
All stories will be showcased on the website and<br />
plans are to document the case studies of the<br />
winning stories into a curriculum for schools.</p>
<h3>Some examples of the 20 GREAT winning ideas from 2009 contest in India:</h3>
<p><strong>Vadodara students go door-to-door to Survey elderly residents in their neighborhood</strong><br />
Students interview and survey seniors to discover what<br />
troubles them, ask how can they help; Surveys reveal loneliness, neglect, but also hidden talents; Barred from meeting<br />
in local temple, students hold community meeting under neem tree and hatch plan; Students organize a talent show<br />
for seniors to entertain and teach community about vanishing traditions; Eighty year old man demonstrates shirsa<br />
asaana- the yogic pose of standing on one’s head; Audience thrilled and humbled by senior talent<br />
-Bright Day School Vadodara, Rajasthan</p>
<p><strong>Bangalore children explore popular myths, misconceptions aboutblood donation</strong><br />
Bothered by the chronic shortage of blood for emergency procedures, students decide find<br />
out why people are reluctant to donate blood; Students discover that public is scared by myths, misconceptions about<br />
blood donation; Students launch a door-to-door awareness campaign and show remarkable perseverance when<br />
professionals and educated persons dodge their queries; Campaign a success with 55 residents registering and<br />
donating blood in one week<br />
-RV Public School Bangalore, Karnataka</p>
<p><strong>45 slum children take action to teach their parents basic literacy</strong><br />
Although children in the slum regularly attended school they reported that their parents were “ashamed” they could<br />
not read, write, take or take part in their children’s education; One parent wished for the day he could read and sign his<br />
child’s report card; So the children took action and organized week long classes for their parents; The lesson plans<br />
drafted by students taught basic literacy, and included games and role-playing activities; This simple role reversal gave<br />
children and parents new-found confidence as teachers and learners; Parents request that class sessions continue on<br />
weekly basis; Neighbors now clamoring for classes as well<br />
-Divine Child High School, Mumbai</p>
<p><strong>Himachali students visit local preschools, discover lack of basic teaching aids, develop creative, low cost solutions</strong><br />
Students concerned about the quality of education in local preschools visited 7 schools, interviewed staff and observed classes; Alarmed by<br />
the scarcity of resources, they take action in and organize entire school to design and create teaching aids for toddlers;<br />
Students return to teach students and share their inventions,; 112 students impacted; Lasting connection formed with<br />
between schools<br />
-Day Star School Manali, Himachal Pradesh</p>
<p><strong>Hyderabad teenagers lead their community to turn waste into wealth</strong><br />
Troubled by the accumulation of household waste, students go door-to-door collecting household<br />
waste and demonstrating waste segregation; Students enlist local scientist to assist with campaign and supervise<br />
construction of compost pits; Waste collected from residents is composted and returned to them as fertile organic soil;<br />
Student action causing changes to taking root in community<br />
-Krishi High School Rajendra Nagar, Hyderabad, Andhra Pradesh</p>
<p><a href="http://adityapradhana.com/socialchangedesign/wp-content/uploads/2010/04/Design-For-change-Contest_1272475513659-copy.png" rel="lightbox[84]"><img class="alignnone size-large wp-image-89" title="Design for Change School Contest" src="http://adityapradhana.com/socialchangedesign/wp-content/uploads/2010/04/Design-For-change-Contest_1272475513659-copy-801x1024.png" alt="Design for Change School Contest" width="635" height="811" /></a></p>
<p><a href="http://adityapradhana.com/socialchangedesign/wp-content/uploads/2010/04/Screen-shot-2010-04-29-at-3.37.56-AM.png" rel="lightbox[84]"><img class="alignnone size-large wp-image-92" title="Design for Change - School Contest" src="http://adityapradhana.com/socialchangedesign/wp-content/uploads/2010/04/Screen-shot-2010-04-29-at-3.37.56-AM-1024x724.png" alt="Design for Change - School Contest" width="614" height="434" /></a></p>
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		<title>Homeless good Samaritan left to die on NYC street &#124; an article by Deepti Hajela (AP)</title>
		<link>http://adityapradhana.com/socialchangedesign/?p=41</link>
		<comments>http://adityapradhana.com/socialchangedesign/?p=41#comments</comments>
		<pubDate>Wed, 28 Apr 2010 10:31:30 +0000</pubDate>
		<dc:creator>aditya pradhana</dc:creator>
				<category><![CDATA[miscellaneous]]></category>

		<guid isPermaLink="false">http://adityapradhana.com/socialchangedesign/?p=41</guid>
		<description><![CDATA[A horrifying story about a Guatemalan homeless immigrant left to die on a NYC street after he was stabbed while intervening to help a woman being attacked, hours before! with none of the passers by (except the last one of course) try to help him or even call 911.]]></description>
			<content:encoded><![CDATA[<p>A horrifying story about a Guatemalan homeless immigrant left to die on a NYC street after he was stabbed while intervening to help a woman being attacked, hours before! with none of the passers by (except the last one of course) try to help him or even call 911.</p>
<p>I&#8217;m asking myself a question here:</p>
<p>(a) Is it too difficult to call 911, or (b) people simply don&#8217;t care anymore about others? well the answer is pretty clear I think.</p>
<p>The reason I am posting this story is because it relates strongly to my own Social Change Design project, where the addressed social problem is about high level of individualism and ignorance, pressured by the modern ways of living particularly in metropolitan cities with high population (like New York or Sydney), where social ties between unrelated individuals are loose and becoming less important, as proven by the story. So to answer my own question above, I believe this is where designers can take action by designing, either by (a) designing a better, easier, and more user friendly emergency notification (911) service, or (b) create something to encourage people to care others more and less individualistic.</p>
<p>Both can be difficult, but after all I believe it is our duty as designers to minimise or even solve such problems.</p>
<div>
<h3 id="yn-title">Homeless good Samaritan left to die on NYC  street</h3>
<div id="yn-story-related-media">
<div>
<div id="yn-story-main-media">
<div><a href="http://news.yahoo.com/nphotos/frame-grab-April-18-2010-surveillance-video-obtained-and-released/photo//100426/480/urn_publicid_ap_org_a19fa19ca1434b67b90d7edc56edf019//s:/ap/20100427/ap_on_re_us/us_dying_and_ignored"> <img src="http://d.yimg.com/a/p/ap/20100426/capt.a19fa19ca1434b67b90d7edc56edf019-a19fa19ca1434b67b90d7edc56edf019-0.jpg?x=213&amp;y=161&amp;xc=2&amp;yc=1&amp;wc=409&amp;hc=309&amp;q=85&amp;sig=G3W0CiZI0mhY1Sl6YHvMsA--" alt="In this frame grab from an April 18, 2010 surveillance video  obtained and released by ABC, is shown a pedestrian approaching a  homeless man, lower rig" width="213" height="161" /></a><cite></cite> <a href="http://us.rd.yahoo.com/dailynews/external/ap_av/av_ap3_us/41a8b0d4077e20283e28138b04ccce91/35952275;_ylt=Ars.RAU2_cag8_._eW0H2J1H2ocA;_ylu=X3oDMTFiYTk5Z3ZjBHBvcwMyBHNlYwN5bl9yXzNzbG90X3ZpZGVvBHNsawN2aWQtZWQtdGh1bWI-/*http://news.yahoo.com/video/us-15749625/19336101"></a></div>
<div><a href="http://us.rd.yahoo.com/dailynews/external/ap_av/av_ap3_us/41a8b0d4077e20283e28138b04ccce91/35952275;_ylt=Ars.RAU2_cag8_._eW0H2J1H2ocA;_ylu=X3oDMTFiYTk5Z3ZjBHBvcwMyBHNlYwN5bl9yXzNzbG90X3ZpZGVvBHNsawN2aWQtZWQtdGh1bWI-/*http://news.yahoo.com/video/us-15749625/19336101"> Play Video </a> <a href="http://us.rd.yahoo.com/dailynews/external/ap_av/av_ap3_us/41a8b0d4077e20283e28138b04ccce91/35952275;_ylt=ArWMuxql4KAvzr4f4ql4KjdH2ocA;_ylu=X3oDMTFhN2I1NmMzBHBvcwMzBHNlYwN5bl9yXzNzbG90X3ZpZGVvBHNsawN2aWQtZWQtbGluaw--/*http://news.yahoo.com/video/us-15749625/19336101"><strong>Video:</strong>Homeless  good Samaritan left to die on street</a> <cite><a href="http://news.yahoo.com/video/us/ap;_ylt=An0JJKDm8paWrC6DFQ7rfbJH2ocA;_ylu=X3oDMTFibWt0Mjk5BHBvcwM0BHNlYwN5bl9yXzNzbG90X3ZpZGVvBHNsawN2aWQtZWQtcHJvdmk-">- AP</a></cite></div>
</div>
<p><!-- end #main-media --></p>
</div>
<p><!-- end .primary-media --></p>
</div>
<p><!-- end .related-media --></p>
<p>by Deepti Hajela, Associated Press Writer, published on 27 April 2010, accessed 27 April 2010<br />
original article can be retrieved from <a href="http://news.yahoo.com/s/ap/20100427/ap_on_re_us/us_dying_and_ignored">http://news.yahoo.com/s/ap/20100427/ap_on_re_us/us_dying_and_ignored</a></p>
<p>NEW YORK – The homeless man lay face down, unmoving,  on the sidewalk outside an apartment  building, blood from knife wounds pooling underneath his body.</p>
<p>One person passed by in the early morning. Then  another, and another. Video footage from a surveillance camera shows at  least seven people going by, some turning their heads to look, others  stopping to gawk. One even lifted the homeless man&#8217;s body, exposing what  appeared to be blood on the sidewalk underneath him, before walking  away.</p>
<p>It wasn&#8217;t until after the 31-year-old Guatemalan  immigrant had been lying there for nearly an hour that emergency workers  arrived, and by then, it was too late. Hugo Alfredo Tale-Yax — who  police said was stabbed while intervening to help a woman being attacked  — had died.</p>
<p>&#8220;I think it&#8217;s horrific,&#8221; said Marla Cohan, who  teaches at P.S. 82, a school across the street from where Tale-Yax died.  &#8220;I think people are just afraid to step in; they don&#8217;t want to get  involved; who knows what their reasons are?&#8221;</p>
<p>Tale-Yax was walking behind a man and a woman on  144th Street in the Jamaica section of Queens around 6 a.m. April 18  when the couple got into a fight that became physical, according to  police, who pieced together what happened from surveillance footage and  interviews with area residents.</p>
<p>Tale-Yax was stabbed several times when he intervened  to help the woman, NYPD spokesman Paul Browne said. She and the other  man fled in different directions, and Tale-Yax pursued the man before  collapsing. Authorities are searching for the man and woman.</p>
<p>A 911 call of a woman screaming came in around 6  a.m., but when officers responded to the address that was given, no one  was there, police said. Another call came in around 7 a.m., saying a man  was lying on the street, but gave the wrong address. Finally, around  7:20 a.m., someone called 911 to report a man had possibly been stabbed  at 144th Street and 88th Road.</p>
<p>Police and firefighters arrived a few minutes later  to find Tale-Yax dead. Officials say they&#8217;re not sure whether the man  was still alive when passers-by opted not to help him.</p>
<p>Residents who regularly pass by the same stretch of  sidewalk, in a working-class neighborhood of low-rise apartment  buildings and fast food restaurants near a busy boulevard, were unnerved  by the way Tale-Yax died.</p>
<p>&#8220;Is anybody human anymore?&#8221; asked Raechelle Groce,  visiting her grandmother at a nearby building on Monday. &#8220;What&#8217;s wrong  with humanity?&#8221;</p>
<p>In the urban environment, it&#8217;s not unusual to see  people on the street, sleeping or under the influence of drugs or  alcohol.</p>
<p>But even assuming the person they&#8217;ve just passed is  drunk, instead of injured, is no reason not to notify authorities, said  Seth Herman, another teacher at the school. He remembered calling an  ambulance when seeing a man who appeared to be homeless on the street,  with a beer bottle near by.</p>
<p>He called 911, he said, because &#8220;I felt it wasn&#8217;t my  job to figure out if the person was drunk or actually hurt.&#8221;</p>
<p>Groce agreed.</p>
<p>&#8220;I just think that&#8217;s horrible, whether you&#8217;re  homeless or not,&#8221; she said. &#8220;He&#8217;s a human being; he needs help.&#8221;</p>
<p>___</p>
<p>Associated Press writer Colleen Long contributed to  this report.</p>
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		<title>Designing for a Hierarchy of Needs &#124; article by Steven Bradley</title>
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		<pubDate>Tue, 27 Apr 2010 12:14:02 +0000</pubDate>
		<dc:creator>aditya pradhana</dc:creator>
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		<description><![CDATA[A little bit strange but I found this today, interesting to see other perspectives, discussions and criticisms on designing based on Maslow's Hierarchy of Needs. ]]></description>
			<content:encoded><![CDATA[<p>A little bit strange but I found this today, interesting to see other perspectives, discussions and criticisms on designing based on Maslow&#8217;s Hierarchy of Needs.</p>
<div>
<h2>Designing for a Hierarchy of Needs</h2>
<p>
by Steven Bradley, published 26 April 2010, accessed 27 April 2010<br />
original article can be retrieved from <a href="http://www.smashingmagazine.com/2010/04/26/designing-for-a-hierarchy-of-needs/ ">http://www.smashingmagazine.com/2010/04/26/designing-for-a-hierarchy-of-needs/</a>
<div>
<p>Based on <a href="http://en.wikipedia.org/wiki/Maslow%27s_hierarchy_of_needs">Maslow’s  hierarchy of needs</a>,  the idea of a design hierarchy of needs rests  on the assumption that in order to be successful, a design must meet  basic needs before it can satisfy higher-level needs. Before a design  can “Wow” us, it must work as intended. It must meet some minimal need  or nothing else will really matter.</p>
<p>Is this true? Or could a  design that’s hard to use still succeed because it makes users more  proficient or meets certain creative needs? Do you have to get all of  the low-level needs exactly right before considering higher-level needs?  To answer these questions, let’s start by looking at Maslow’s  hierarchy.</p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/04/maslows-hierarchy-of-needs.png" alt="Maslows-hierarchy-of-needs in Designing For A Hierarchy Of Needs" width="500" height="375" /></p>
<h3>Maslow’s Hierarchy  Of Needs</h3>
<p>In his 1943 paper, “<a href="http://psychclassics.yorku.ca/Maslow/motivation.htm">A Theory of  Human Motivation</a>,” American psychologist Abraham Maslow proposed the  idea of a psychological hierarchy of needs in human beings.</p>
<ul>
<li><strong>Physiological  needs</strong> are the requirements for human survival. They include  breathing, food, water, shelter, sex, clothing, sleep and comfort.</li>
<li><strong>Safety  needs</strong> can be seen as a way to meet tomorrow’s physiological  needs. They include personal and financial security, health, order, law  and protection from elements.</li>
<li><strong>Love and belonging needs</strong> are about social interactions. We don’t want to go through life alone.  Social needs include friendship, love, intimacy, family, community,  belonging and relationships.</li>
<li><strong>Esteem needs</strong> include self-esteem as well as recognition from others. Esteem can come  in the form of achievement, status, prestige, recognition, mastery,  independence and responsibility.</li>
<li><strong>Self-actualization  needs</strong> relate to becoming more than what we are, and they can  come from peace, knowledge, self-fulfillment, realization of personal  potential, personal growth and peak experiences.</li>
</ul>
<p>According  to Maslow, if you try to satisfy the needs of one level in the hierarchy  without having first met the needs of the prior level, your place in  the hierarchy will be unstable. You can’t be expected to work well on a  team (level 3) if you’re awaiting medical test results to determine  whether you have cancer (level 2).</p>
<p>Lower levels in the hierarchy  serve as the foundation for higher levels. If your foundation shakes,  then you get pulled back down to a lower level to stabilize your  foundation before moving back up the hierarchy. If not, you’re led to  thoughts and feelings of stress and anxiety.</p>
<h4>Criticism of  Maslow’s Hierarchy</h4>
<p>Not everyone agrees with Maslow. <a href="http://billbennett.co.nz/2009/02/02/challenging-maslows-hierarchy-of-needs/">Many  challenge the hierarchy</a> because it doesn’t account for selfless  acts, bravery and charity. Nor does it account for the phenomenon of  “starving artists,” who seek self-actualization even while their basic  physiological needs are hardly being met.</p>
<p>Critics point to a lack  of empirical evidence and the limited scope of observation before Maslow  developed his theories. Maslow doesn’t account for the spiritual side  of people and leaves out too many instances that don’t fit his theory. A  good idea and start, perhaps, but still far from being accepted as is.  Intuitively, it feels right, but <a href="http://www.netmba.com/mgmt/ob/motivation/maslow/">Maslow’s  hierarchy has limitations</a>, as summarized below:</p>
<blockquote><p>While  Maslow’s hierarchy makes sense from an intuitive standpoint, there is  little evidence to support its hierarchical aspect. In fact, there is  evidence that contradicts the order of needs specified by the model. For  example, some cultures appear to place social needs before any others.  Maslow’s hierarchy also has difficulty explaining cases such as the  “starving artist” in which a person neglects lower needs in pursuit of  higher ones. Finally, there is little evidence to suggest that people  are motivated to satisfy only one need level at a time, except in  situations where there is a conflict between needs.</p></blockquote>
<p>Chilean  economist and environmentalist Manfred Arthur Max-Neef has put forth a  different theory of <a href="http://en.wikipedia.org/wiki/Fundamental_human_needs">fundamental  human needs</a>, one without a hierarchy beyond the fulfillment of basic  human survival. Instead, the satisfaction of needs is inter-related and  pursued simultaneously, with trade-offs in the process.</p>
<p>In this  system, one could fulfill creative needs without having first to fulfill  needs for protection and safety.</p>
<h3>Design Hierarchy of Needs</h3>
<p>Maslow’s  hierarchy can be translated to design, for which the hierarchy from low  to high would be functionality, reliability, usability, proficiency and  creativity.</p>
<p><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/04/design-hierarchy-of-needs.png" alt="Design-hierarchy-of-needs in Designing For A Hierarchy Of Needs" width="500" height="375" /></p>
<h4>Functionality</h4>
<p>A design must be  able to function before anything else. An MP3 player needs to be able to  play, pause, rewind and fast-forward MP3 and other digital audio files  in order to be considered an MP3 player. If it can’t perform these  functions, then the design has failed.</p>
<p>Number of features is  another story. Even though one MP3 player can pull in album cover art,  others don’t necessarily have to. But if most MP3 players can do this,  then yours will need to as well. What defines which features are  required? The product itself? The designer? The market?</p>
<p>Designs  that meet only basic functionality needs are considered to be of little  to no value. A design is expected to meet basic functionality needs;  doing so isn’t considered anything special.</p>
<p>Characteristics of a  website that meets functionality needs might be pages that load in a  reasonable amount of time, working links and pages that respond to basic  browser buttons like “Back” and “Forward.”</p>
<h4>Reliability</h4>
<p>Once  your design has met functional needs, it can move up to the next level  in the design hierarchy: reliability. Your design should now offer  stable and consistent performance. It not only works, but works again  and again.</p>
<p>If your MP3 player sometimes plays and sometimes  doesn’t, then it has failed to meet reliability needs. If it always  plays but does it erratically (skipping here and there, slowing down and  speeding up at times), then it has also failed to meet reliability  needs.</p>
<p>Designs that meet only reliability needs are perceived to  be of low value. Again, we expect the products that we buy to work and  to work consistently.</p>
<p>A reliable website functions consistently.  What worked yesterday should work today. When new pages and sections are  added, they function just as well as existing pages and sections.</p>
<h4>Usability</h4>
<p>How  easily can users accomplish basic tasks? Can the person with the MP3  player easily figure out how to turn it on and off? What about how to  play, stop, pause and select a song? These are <a href="http://www.smashingmagazine.com/2007/10/09/30-usability-issues-to-be-aware-of/">usability  needs</a>. Your design now works consistently. The question is, can  people figure out how to use it?</p>
<p>In addition to being easy to use,  is your design forgiving? Pressing the wrong button shouldn’t delete  all of the songs on your MP3 player. Consequences for simple mistakes  shouldn’t be dire. If a slip of the finger deletes all music, then the  MP3 player has failed to be usable.</p>
<p>Usable designs are perceived  to be of moderate value. We do have some basic expectations of  usability, but we recognize that many things don’t quite work as we  expect or would like. A usable design partly distinguishes your website  from those on lower levels.</p>
<p>A usable website has a <a href="http://www.vanseodesign.com/css/simple-navigation-bar-with-css-and-xhtml/">navigation  system</a> that is easy to understand and use, <a href="http://www.vanseodesign.com/web-design/organizing-information/">an  organization</a> that makes content easy to browse, readable text, and a  layout in which orienting oneself is straightforward.</p>
<h4>Proficiency</h4>
<p>Does  your design empower people to do more and to do better? Does the MP3  player allow you to build playlists and easily search through songs?  Does it provide an easy mechanism for downloading songs from the  Internet and transferring them to and from other devices?</p>
<p>These  are proficiency needs. It is not imperative that your MP3 player makes  recommendations of new songs based on your favorites, but it is  desirable and would improve the design considerably.</p>
<p>Designs  regarded as proficient are perceived to function at a high level. A  design that allows people to do things not previously possible and to  expand on basic functionality is considered to be great.</p>
<p>A  proficient website might include advanced search options, the ability to  combine data from different sources into more sophisticated levels of  information and Web-based tools.</p>
<h4>Creativity</h4>
<p>Once all of  the lower-level needs have been met, your design can move on to creative  needs. With these met, your design can now interact with people in  innovative ways. The design can explore and create things that expand on  the product itself.</p>
<p>Perhaps your MP3 player teaches music theory  by making recommendations based on the musical structure of the songs  you listen to most, and it provides chord charts and notes that play  visually in time with the audio. Your MP3 player might allow custom  skins or allow you to combine parts of songs to create new music. Your  MP3 player might be the most beautiful one on the market.</p>
<p>Designs  that meet creative needs are perceived to be of the highest level. They  generate a loyal fan base. If you’re confounded by Apple’s success,  wonder no longer. It satisfies creative design needs.</p>
<p>A creative  website might include AJAX effects, aesthetic appeal and interaction  through voice commands.</p>
<h4>Criticism of the Design Hierarchy</h4>
<p>The  same criticism applied to Maslow’s hierarchy could be applied to the  design hierarchy. Does a design have to be reliable before it can be  usable? Can’t you meet both at the same time? Could your design satisfy  proficiency needs for advanced users while not being the most usable for  beginners?</p>
<p>Do we really have to get everything right at one level  before committing resources to higher levels? Will a market tolerate a  product that fails for no reason 10% of the time if it does everything  beyond expectations the other 90%?</p>
<p>Again, while the hierarchy  intuitively makes sense, the needs and desires of the market will likely  determine what is most critical to improve in the hierarchy.</p>
<h3>Other  Hierarchies of Needs</h3>
<p>Maslow’s hierarchy has been applied to more  than design. Many related disciplines use it to describe what they do  and propose how to do it better.</p>
<h4>Maslow Applied to Marketing</h4>
<p>Maslow’s  ideas are often <a href="http://thestrategydaddy.com/maslow-and-his-hierarchy-of-marketing/">applied  to marketing</a>. Whatever you are selling, the product is intended to  fulfill a need somewhere in the hierarchy. To best market your product  or service, identify where in the hierarchy it sits, and understand your  target user’s motivation to meet those needs. A classic example is  Michelin Tires. Rather than simply list the specs of its tires and boast  how well they grip the road, Michelin commercials show tires that are  protecting babies, with the tagline, “Because so much is riding on your  tires.”</p>
<p>The commercial taps into our need for safety. It also tap  into the next level in the hierarchy, our <a href="http://imconnections.com/why-social-media-is-so-effective-136">social  needs</a>—in this case, our love for our children. Specs are boring. A  story about making sure that you and your family are safe satisfies deep  psychological needs.</p>
<p>Maslow’s hierarchy also helps us determine  which market to target and how best to reach that market. <a href="http://menwithpens.ca/how-maslow-can-help-your-online-business">For  example,</a> you have a great idea to fill the niche demand for  confidence-building. Fantastic.</p>
<p>But you’re targeting new business  owners. This group is at level two in the hierarchy: security. They’re  worried about their jobs and supporting their family. They don’t care  yet about feeling confident.</p>
<p>You would need to find either <a href="http://icbs.com/KB/marketing/ecom-marketing-ten-stories-that-can-sell-anything.htm">a  different story</a> to tell in your marketing or a different group to  target.</p>
<h4>Maslow Applied to Writing Code</h4>
<p>Patrick Dubrow has  looked at Maslow’s hierarchy and the design hierarchy and has put forth a  <a href="http://dubroy.com/blog/a-hierarchy-of-needs-for-code/">hierarchy  of needs for writing code</a>:</p>
<p><a href="http://dubroy.com/blog/a-hierarchy-of-needs-for-code/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/04/programming-hierarchy-of-needs.png" alt="Programming-hierarchy-of-needs in Designing For A Hierarchy Of  Needs" width="500" height="325" /></a></p>
<p>If you’ve ever written code,  you can easily see how this hierarchy fits in with both Maslow’s and the  design hierarchy. It too is intuitive and could be given the same  criticisms as Maslow’s. Sure, poorly functioning code has to be fixed  right away, but there’s no reason one couldn’t write elegant and  efficient code from the very first line.</p>
<h4>Resources</h4>
<p>Here  are a couple of additional hierarchies based on Maslow’s:</p>
<ul>
<li><a href="http://www.bruceclay.com/blog/2009/08/seo-hierarchy-of-needs/">SEO  Hierarchy of Needs</a></li>
<li><a href="http://www.slideshare.net/lycerejo/hierarchy-of-user-experience-needs">Hierarchy  of User Experience Needs</a></li>
</ul>
<h3>Examples</h3>
<p>All of the  websites below are well designed. Each has its own style and, for our  purposes, addresses a different level in the design hierarchy. Most  naturally meet lower-level needs, but some are more concerned with  higher levels and neglect some lower-level details.</p>
<p><a href="http://www.goslingo.com/">Oliver James Gosling</a><br />
<a href="http://www.goslingo.com/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/04/goslingo.jpg" alt="Goslingo in Designing For A Hierarchy Of Needs" width="500" height="250" /></a></p>
<p><a href="http://y3k.com.au/">Y3K</a><br />
<a href="http://y3k.com.au/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/04/y3k.com_.au_.png" alt="Y3k Com Au in Designing For A Hierarchy Of Needs" width="500" height="252" /></a></p>
<p>The websites of Oliver James Gosling and Y3K are  both single-page portfolios. They both meet functionality and  reliability needs. They are also aesthetically pleasing and start to  meet creative needs. Oliver’s website has a “Back to top” link that  moves down the page as you do; this nice touch in usability is absent on  the Y3K website. Oliver also offers a PDF containing all the  information of his website, perhaps adding a bit of proficiency to the  design.</p>
<p><a href="http://www.cellarthief.com/">Cellar Thief</a><br />
Cellar Thief meets functionality requirements and is another  aesthetically pleasing website. The aesthetics match the overall message  about wines. But reliability and usability could both stand some  improvement. The three main links at the bottom of the home page  (“Choose a wine,” “Tell your friends,” “Feel good”) all lead  unexpectedly to the “About” page. Also, the website sells only the three  wines of the day, which is perfectly fine but not immediately obvious.</p>
<p><a href="http://www.cellarthief.com/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/04/cellarthief.com_.jpg" alt="Cellarthief Com in Designing For A Hierarchy Of Needs" width="500" height="291" /></a></p>
<p><a href="http://www.elansnowboards.com/en/">Elan Snowboards</a><br />
Elan  Snowboards meets basic functionality and has an interesting aesthetic. A  lot is going on, and it’s hard knowing where to look. Links aren’t  always obvious, and as you click deeper into the website, it’s not  always clear where you are. On the other hand, the website offers a  forum, community blogs and video, all of which make the website more  proficient for visitors. Overall, the website focuses more on  higher-level needs at the cost of some lower levels. Given the audience  of the website, this approach is probably justified.</p>
<p><a href="http://www.elansnowboards.com/en/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/04/elansnowboards.com-en.jpg" alt="Elansnowboards Com-en in Designing For A Hierarchy Of Needs" width="500" height="513" /></a></p>
<p><a href="http://css-tricks.com/">CSS-Tricks</a><br />
CSS Tricks is likely familiar to most of you. It meets needs of  functionality, reliability and usability. Chris Coyier has sections for a  forum, screencasts, freebies and code snippets, giving the website a  layer of proficiency. Creatively, the website has a nice, albeit  familiar, blog aesthetic, and it has appropriate touches of AJAX in the  sidebar. Chris has also put a lot of work into small details that help  to fulfill creative needs.</p>
<p><a href="http://css-tricks.com/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/04/css-tricks.jpg" alt="Css-tricks in Designing For A Hierarchy Of Needs" width="500" height="303" /></a></p>
<p><a href="http://alifelski.com/">Ali Felski</a><br />
Ali Felski’s website is a combination portfolio and blog. It functions  consistently, and finding your way around is easy. With the three  lower-level needs met, the website adds creativity. One of the nice  things about the design is that you could remove all of the aesthetic  touches and still have a highly functional, reliable and usable design.</p>
<p><a href="http://alifelski.com/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/04/alifelski.com_.jpg" alt="Alifelski Com in Designing For A Hierarchy Of Needs" width="500" height="284" /></a></p>
<p><a href="http://www.antiquepianoshop.com/">Antique  Piano Shop</a><br />
The Antique Piano Shop meets all the lower-level  design needs while offering a pleasing aesthetic. It meets proficiency  needs by offering pages where you can identify your piano and sell it.  Given the nature of the website, letting visitors hear what the pianos  sound like might have helped to meet proficiency needs.</p>
<p><a href="http://www.antiquepianoshop.com/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/04/antiquepianoshop.com_.jpg" alt="Antiquepianoshop Com in Designing For A Hierarchy Of Needs" width="500" height="220" /></a></p>
<p><a href="http://www.designinfluences.com/fluid960gs/">Fluid 960 Grid</a><br />
The Fluid 960 Grid System meets lower-level design needs well. It  works, works consistently and is easy to use. While not the most  beautiful page you’ll encounter, it has quite a few things to meet  higher-level design needs. Most every part of the page is a working  demo. You can view how each will work using either the jQuery or  MooTools libraries, or you can turn JavaScript off completely to see how  the demos function. You can also switch between 12- and 16-column fluid  and fixed grids.</p>
<p><a href="http://www.designinfluences.com/fluid960gs/"><img src="http://media.smashingmagazine.com/cdn_smash/wp-content/uploads/2010/04/designinfluences.com_fluid960gs.png" alt="Designinfluences Com Fluid960gs in Designing For A Hierarchy Of  Needs" width="500" height="233" /></a></p>
<h3>Summary</h3>
<p>While  Maslow’s hierarchy makes sense intuitively, critics point out the scant  evidence to support it, particularly the assumption that lower levels  must be satisfied before higher levels. The same could be said of the  hierarchy of design needs, or even any hierarchy based on Maslow’s. They  make sense on the surface but lack in empirical evidence.</p>
<p>These  hierarchies are not absolutes that you must follow. As with all design, <a href="http://www.smashingmagazine.com/2010/03/23/does-form-follow-function/">look  at your success criteria to determine your design objectives</a>. Your  audience may well prefer an aesthetically beautiful website that has  occasional hiccups to a boring website that is perfectly reliable.</p>
<p>There’s  no reason why you couldn’t satisfy higher-level needs before completely  satisfying all lower-level needs, as long as you understand that some  low-level needs are absolutely essential. Naturally, if none of your  pages load, then everything else is irrelevant. You will have to remedy  that problem before worrying about <a href="http://www.smashingmagazine.com/2009/04/22/progressive-enhancement-what-it-is-and-how-to-use-it/">progressive  enhancement</a>.</p>
<p>Look at the design hierarchy as a guide. Most of  the time, meeting lower-level needs before attempting to satisfy  higher-level needs makes sense. If your website isn’t usable, you will  probably want to fix that before giving visitors more ways to be  proficient.</p>
<p><em>(al)</em></p>
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		<title>1MillionShirts Leverages Social Media to Help Clothe Africa &#124; article by Amy-Mae Elliot</title>
		<link>http://adityapradhana.com/socialchangedesign/?p=26</link>
		<comments>http://adityapradhana.com/socialchangedesign/?p=26#comments</comments>
		<pubDate>Mon, 26 Apr 2010 16:57:53 +0000</pubDate>
		<dc:creator>aditya pradhana</dc:creator>
				<category><![CDATA[miscellaneous]]></category>

		<guid isPermaLink="false">http://adityapradhana.com/socialchangedesign/?p=26</guid>
		<description><![CDATA[The 1MillionShirts  project, launched this month, is asking for used (but decent) T-shirts to be sent in with a one dollar bill to help with container costs. The shirts will then be shipped to Africa to help clothe folks in need.]]></description>
			<content:encoded><![CDATA[<h1>1MillionShirts Leverages Social  Media to Help Clothe Africa</h1>
<p>article by <a href="http://mashable.com/author/amy-mae-elliot/">Amy-Mae Elliott</a>, published on 27 April 2010, accessed 27 April 2010<br />
original article can be retrieved from <a href="http://mashable.com/2010/04/27/1millionshirts-wants-tees/">http://mashable.com/2010/04/27/1millionshirts-wants-tees/</a></p>
<p>A new clothing-themed charitable campaign from the guys  behind lucrative social media marketing exercise <a href="http://mashable.com/2009/08/12/iwearyourshirt/">I Wear Your Shirt</a> is looking to get unwanted T-shirts out of your closet and onto the  backs of a million people across Kenya, Uganda, DRC, Ghana, Liberia,  Mozambique, Nigeria, Ethiopia, Sudan, Swaziland and South Africa.</p>
<p>The  <a href="http://1millionshirts.org/" target="_blank">1MillionShirts</a> project, launched this month, is asking for used (but decent) T-shirts  to be sent in with a one dollar bill to help with container costs. The  shirts will then be shipped to Africa to help clothe folks in need.</p>
<p>As  you’d expect, Jason and Evan are using social media to help promote the  campaign with a <a href="http://www.facebook.com/1MillionShirts" target="_blank">Facebook page</a> that is already racking up Likes, a <a href="http://www.flickr.com/photos/tags/1millionshirts/" target="_blank">Flickr tag</a> to gather all relevant pics and the <a href="http://twitter.com/#search?q=%231millionshirts" target="_blank">#1millionshirts  Twitter hashtag</a> to spread the word via Twitter.</p>
<p>While the  project is thus far U.S.-centric, it’s starting to generate some  momentum across the pond too. The team is currently looking for a  company that can help store and/or ship the T-shirts in the U.K. If you  or anyone you know is interested in helping out, please contact project  ambassador <a href="http://twitter.com/alexhardie80" target="_blank">Alex  Hardie</a>.</p>
<p>“We understand that t-shirts aren’t the first thing  you think of when you hear people are in need,” says the team, “but we  also know what it takes to ask people to donate money.” See the video  below to watch Jason explain the project in his own words and to find  out more about the campaign before heading to your closet to weed out  some spare tees to send in.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/bYZFyzmyCRE&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/bYZFyzmyCRE&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>“We don’t ask consumers what they want. They don’t know. Instead we apply our brain power to what they need, and will want, and make sure we’re there, ready”</title>
		<link>http://adityapradhana.com/socialchangedesign/?p=56</link>
		<comments>http://adityapradhana.com/socialchangedesign/?p=56#comments</comments>
		<pubDate>Mon, 26 Apr 2010 16:26:21 +0000</pubDate>
		<dc:creator>aditya pradhana</dc:creator>
				<category><![CDATA[miscellaneous]]></category>

		<guid isPermaLink="false">http://adityapradhana.com/socialchangedesign/?p=56</guid>
		<description><![CDATA[Interesting approach on user-centred designing that ideas do not always come from the users themselves but can also come from entrepreneur’s obeservation, experience, instinct, or even idealism, of users.]]></description>
			<content:encoded><![CDATA[<p>Interesting approach on user-centred designing that ideas do not always come from the users themselves but can also come from entrepreneur&#8217;s obeservation, experience, instinct, or even idealism, of users.</p>
<h3>Man and superman</h3>
<p>by Chris Dixon, written on 10 October 2009, accessed 26 April 2010<br />
original article can be retrieved from <a href="http://cdixon.org/2009/10/10/man-and-superman/">http://cdixon.org/2009/10/10/man-and-superman/</a></p>
<p>There are two broad philosophical approaches to explaining the  forces that drive world events. The first one is sometimes called <a href="http://en.wikipedia.org/wiki/Great_man_theory">the Great man  theory</a>, neatly summarized by the quote ”the history of the world is  but the biography of great men.”  This view was famously espoused by the  philosopher Hegel and later Nietzche, who called such great people <em>Ubermenchen</em> (“supermen”).</p>
<p>The alternative view argues that history is largely determined by a  complex series of societal, political, institutional, technological and  other forces.  This view argues that great people are more a product of  their time than the times are a product of them.</p>
<p>You can apply these theories to companies, in particular to the  founders of technology companies who keep their companies great long  after their “natural” life cycle.  Most successful companies start with  one great product and ride its growth but fail to pull off a second act.</p>
<p>The companies that defy this natural cycle are invariable run by  “supermen” (or women).  Akio Morita founded Sony in 1946 and was a very  active CEO until 1994.   At the time he left, Sony had a $40B market  cap.  Today it is valued at $28B.  Akio had an incredible run of hit  products: the first transistor radio, the first transistor television,  the Walkman, the first video cassette recorder, and the compact disc.  Akio ran Sony based on his intuitions.  For example, he ignored focus  groups that <a href="http://memehuffer.typepad.com/meme_huffer/2007/12/great-quotes-fo.html%20">hated</a> the Walkman, saying:</p>
<blockquote><p><em>“</em>We don’t ask consumers what they want. They  don’t know. Instead we apply our brain power to what they need, and <em>will</em> want, and make sure we’re there, ready”</p></blockquote>
<p>Steve Jobs co-founded Apple in 1976.  He was pushed out in in May  1985 when the company was valued at about $2.2B.  He returned in 1996  when Apple was worth $3B.  Today it is worth $169B.  Jobs famously  micromanages every product detail and like Akio makes decisions based on  intuitions.</p>
<p>Bill Gates was the co-founder and CEO of Microsoft, building it to an  astounding $470B market cap.  Under him, Microsoft had multiple acts,  among them:  DOS, Windows, Office, and enterprise server software.   Since Steve Ballmer became CEO, the company’s value has declined to  $223B. I’m sure Steve Ballmer is a smart and <a href="http://www.youtube.com/watch?v=wvsboPUjrGc">passionate</a> guy,  but he’s no superman.</p>
<p>Some observers like the author Jim Collins think great companies are  all about culture, not a singularly great leader.  Collin’s “built to  last” case study companies included Circuit City and Fannie Mae, both of  which have been catastrophic failures.  His “portfolio” <a href="http://www.bloggingstocks.com/2009/02/23/from-good-to-great-to-bankruptcy-jim-collins-book-revisited/">has</a> underperformed to S&amp;P.</p>
<p>It is convenient to think you can take greatness and bottle it up and  sell it in a book.   In fact, life is unfair:  there are geniuses and  then there are the rest of us.  When great leaders go away, so does the  greatness of their companies.</p>
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		<title>The Little Things: Behind the Scenes User Experience &#124; article by Matt Dun</title>
		<link>http://adityapradhana.com/socialchangedesign/?p=48</link>
		<comments>http://adityapradhana.com/socialchangedesign/?p=48#comments</comments>
		<pubDate>Mon, 26 Apr 2010 11:28:45 +0000</pubDate>
		<dc:creator>aditya pradhana</dc:creator>
				<category><![CDATA[miscellaneous]]></category>

		<guid isPermaLink="false">http://adityapradhana.com/socialchangedesign/?p=48</guid>
		<description><![CDATA[Great observation and thinking from Matt Dunn, showing how important and crucial user-centred designing can be.]]></description>
			<content:encoded><![CDATA[<p>Great observation and thinking from Matt Dunn, showing how important and crucial user-centred designing can be.</p>
<div>
<h3>The Little Things: Behind the Scenes User  Experience</h3>
<p><abbr title="2010-04-24">April  24, 2010</abbr></p>
</div>
<p>An example from the <a href="http://matthewlyle.com/internet/why-the-internet-should-be-renamed-google/">King  of the Internet</a></p>
<p>The other day I was applying for a job using my gmail account.  I had  written a sweet cover letter, edited it and reviewed it a few times,  and hit send.  What happened next saved me incredible embarrassment and  jumping out of my bedroom window: Google popped up from behind the  scenes and told me I was an idiot.</p>
<p><img title="gmail-user-experience" src="http://matthewlyle.com/wp-content/uploads/2010/04/gmail-user-experience.png" alt="gmail-user-experience" width="419" height="169" /></p>
<p>No, do <em>not</em> send anyway.</p>
<p>I attached my .pdf, sent, and immediately went to all other mail  clients I could find to see if this was standard operating procedure.   It’s not.  This is Google going that extra step and holding my hand to  make sure I don’t fail at the Internet.  I’ve never found a better  example of having the users best interest at heart before, and here’s  why:</p>
<h2>1.  It’s important</h2>
<p>There are a lot of things out there that try to help you, but don’t  really need to.  This is all well and good but can get to be too much.   We’ve all been on a website and by the end of our visit thought “Come  on, I’m not a moron.”  Having your hand held when you don’t need it can  become frustrating, so when using a pop up you have to make sure that  pop-up is needed and will be appreciated.</p>
<h2>2.  It’s completely user-centric</h2>
<p>It exists for the sole reason of making sure you succeed at what  you’re doing.  There are no ulterior motives, it’s not “helping” you buy  more products, it’s just keeping you from being frustrated and  embarrassed.</p>
<h2>3.  It’s unobtrusive</h2>
<p>They didn’t go the route of a message displayed to all users.  It  only pops up when necessary.  They know that most people are going to  remember to attach their file, so they only whisper to those who didn’t.</p>
<p>A mail client is something that’s hard to be good at.  That is, it’s  hard to be better than the others.  You can simplify your interface, you  can put important features in easy-to-find locations, and you can send  the actual mail.  But e-mail has been around a long time, so  differentiating yourself isn’t easy to do.  Most people try to add more  features on the front-end to make themselves special, in any facet of  business, but sometimes you need to step back and think about how you  can help somebody who isn’t asking for help.  Thanks for having my back,  Gmail.</p>
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		<title>week 7 &amp; submission of Task2: Project Proposal</title>
		<link>http://adityapradhana.com/socialchangedesign/?p=12</link>
		<comments>http://adityapradhana.com/socialchangedesign/?p=12#comments</comments>
		<pubDate>Thu, 15 Apr 2010 05:13:11 +0000</pubDate>
		<dc:creator>aditya pradhana</dc:creator>
				<category><![CDATA[class/project related and reflective journal]]></category>

		<guid isPermaLink="false">http://adityapradhana.com/socialchangedesign/?p=12</guid>
		<description><![CDATA[This is the assessment Task2: Project Proposal I submitted today:
Statement of the addressed social problem
High level of individualism and ignorance, pressured by the modern ways of living in metropolitan cities with high population like Sydney, where social ties between unrelated individuals are loose and becoming less important.
The addressed problem is fundamental regardless of countries or [...]]]></description>
			<content:encoded><![CDATA[<p>This is the assessment Task2: Project Proposal I submitted today:</p>
<h3>Statement of the addressed social problem</h3>
<p><strong><em>High level of individualism and ignorance, pressured by the modern ways of living in metropolitan cities with high population like Sydney, where social ties between unrelated individuals are loose and becoming less important.</em></strong><br />
The addressed problem is fundamental regardless of countries or cities, but particularly in Australia, a research-survey from Hofstede (2009) shows that the country has a high level of individualism index of 90, the second highest behind the United States’ level of 91.<br />
Although less apparent in smaller cities, or in the past, where individuals were more dependant of each other to be able to survive, level of individualism and ignorance is higher in bigger cities due to more population, cultural groups; which my participant believes leads to stereotyping and cultural frictions (2010, pers. comm., 9 April), businesses, activities, and many other aspects.<br />
The participant also feels that many people are boxed inside their current situation and barriers, without any interest of knowing other people, activities, tangible and intangible things around them, including cultures, preferences, and values. He also believes that unity only arises when there is a commonality in interests, motivation, need, goal, preferences, respect, and values.</p>
<h3>Proposed social change</h3>
<p>1. Breaking the barriers, including personal, cultures, beliefs, activities, business, and other barriers (with unlimited possibilities and creativities).<br />
2. Increasing individual acceptance, awareness, understanding, and respect of others.</p>
<h3>Design to enable the change</h3>
<p><strong>A fun event with a proposed name of “[city/area name] Fiesta”, for example, Sydney Fiesta or “Stirred [city/area name]!”, for example, Stirred Sydney!, which is held in a weekend or long weekend (2-3 days) once a year throughout a city or certain area, where people (including my participant) can try random things offered by random individuals, businesses, institutions, or groups. The basic idea is “open house” for the people to be “open” for others, where individuals can meet and know others, as well as try, look, and feel many things, cultures, or activities that are not immediately and normally available to them.</strong><br />
For instance, an individual can come to a fire station, chocolate café, an African drumming group, or any other public services, private businesses, institutions, or groups that will offer a brief tour of their premises and explanation of their duties, jobs, interest, or cultures, and put the visiting people in their position by presentation, games, doing action/role-plays, and many others.<br />
There will be a dedicated website, SMS/TXT content, mail and phone services (promoted around 3-6 months before the event) for prospective participants to register their activities or businesses, which then will be selected and filtered (for the nature, decency, law, safety reason, classification, and others) by a board of juries from different elements of the society. The selected activities or businesses will then be published on the website or newspaper starting from one month before the weekend/long weekend. There will also be 1,2,4,8 hours roster/time-slots depending on the activities, so that the activities organisers can still attend other activities organised by others. There will also be a payment mechanism for activities that requires it, as well as online forums.<br />
<strong>The event will also have side events such as concerts, exhibitions, and social awareness week (on the same week) that promotes the main event and the activities, a possible media is temporary chalk gravity on sidewalk) or flyers containing poems, quotes, and such, to engage people to be more friendly and open to themselves and others.</strong></p>
<h4>In relation to Maslow’s hierarchy of needs</h4>
<p>This projects tries to fulfill Maslow’s hierarchy of needs starting from third highest level: the needs for love (affection)/belongingness level, as Maslow (Simons, Irwin, &amp; Drinnien, 1987) states this level is where people seek to overcome feelings of loneliness and alienation, which involves both giving and receiving love/affection and the sense of belonging. The next level, the needs for esteem/respect; both self-esteem and esteem a person gets from others, also the highest level, self-actualisation, which Maslow described as a person’s need to be and do what the person was “born to do”; a musician must make or interpret music, a painter must paint, etc.<br />
Maslow believes, the only reason people would not move well in direction of self-actualisation is because of hindrances placed in their way by the society itself (Simons et al., 1987), which this project aims to break and lower, by encouraging people to be authentic and accept a person as he or she is, to go beyond their own cultural conditioning and become “world citizens”, to experience the joy, to be open, to appreciate beauty and the other good things in nature and in living.</p>
<h3>Intended social impact and outcomes of the change</h3>
<p>1. Lower social barriers, including cultural and personal barriers, particularly in metropolitan lifestyle; more open, united, and less individualistic society.<br />
2. Higher level of acceptance, awareness, understanding, and respect between individuals and their duties, cultures, characteristics, and other tangible and intangible aspects.<br />
3. Broadened network, friendships, and connections.</p>
<h3>Possible challenges and problems if the project is carried out</h3>
<p>1. Safety, law, decency, etc.: there must be clear rules and guidelines of permitted activities.<br />
2. Managing complexity and the structure of the event.<br />
3. Low participation and willingness to participate, from the following but not limited to; people who are simply not interested and willing to participate, people with anti-social behaviour, people with depression, people who are isolated and have no connection whatsoever to the Internet, mobile, landline, or other means of telecommunication or connection.<br />
4. Force majeur, including weather condition, disasters, etc.</p>
<h4>Reference</h4>
<p>Project participant information: “Nate”, 24 years old male Indonesian, single, living in Sydney, graduated from and working in IT field.</p>
<p>Hofstede, G. 2009, Australia &#8211; Australian Geert Hofstede Cultural Dimensions Explained, Geert Hofstede – itim, viewed 9 April 2010,<br />
Simons, J.A., Irwin, D.B. &amp; Drinnien, B.A. 1987, Psychology – The Search for Understanding, West Publishing Company, New York, N.J.</p>
<h3>Class</h3>
<p>In class feedback from Mike was overall positive, though in his opinion it will be more effective to propose something local (in small area) first rather than bigger one like I did, as it will hopefully make people in smaller areas (and number) closer first before introducing them into a bigger area event.</p>
<p>There was also a lecture from him on tactics to develop an independent and critical perspective, where I noted several important points:<br />
- As a result of looking into both positive and negative aspects, broader and narrower scope, cause and effects, comparisons, contrasts, research, stats, facts, examples, different perceptions, perspectives, logical considerations, critical perspectives lead to more realistic and successful outcomes.<br />
- There are some aspects designers need to be aware of when understanding the brief and participant:<br />
1. the participant is not always right.<br />
2. avoid group/generalised thinking<br />
3. how real and important is the issue to the participant<br />
4. assumptions and logical error in statements<br />
5. possibility of using unconventional approaches to gain alternative perspectives.<br />
- also when assessing solution options:<br />
1. avoid obvious or first solution, instead, expand and expand.<br />
2. be aware of solutions that feel like a compromise.<br />
3. check if similar solution has already been developed, what can I learn from it.<br />
4. consider boundaries of solution possibilities, what is appropriate and inappropriate<br />
5. beware of blackbox machines or creating solutions that use technologies that do not even yet exist.<br />
6. not to reduce participant&#8217;s indepence or make dependence more convenient.<br />
7. consider implementation, that intentional social change is never technological only and always requires human understanding and interaction.</p>
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		<title>week 6</title>
		<link>http://adityapradhana.com/socialchangedesign/?p=168</link>
		<comments>http://adityapradhana.com/socialchangedesign/?p=168#comments</comments>
		<pubDate>Wed, 07 Apr 2010 13:28:27 +0000</pubDate>
		<dc:creator>aditya pradhana</dc:creator>
				<category><![CDATA[class/project related and reflective journal]]></category>

		<guid isPermaLink="false">http://adityapradhana.com/socialchangedesign/?p=168</guid>
		<description><![CDATA[A video of Tim Brown&#8217;s lecture was presented on today&#8217;s lecture, where I noted and interpreted several points: 
First, change of design (to design thinking to solve problems) in today’s world and the responsibility that designers as social change agents must take; the new choices, challenges, and complexity that designers are facing in practice, therefore, [...]]]></description>
			<content:encoded><![CDATA[<p>A video of Tim Brown&#8217;s lecture was presented on today&#8217;s lecture, where I noted and interpreted several points: </p>
<p>First, change of design (to design thinking to solve problems) in today’s world and the responsibility that designers as social change agents must take; the new choices, challenges, and complexity that designers are facing in practice, therefore, designers have to get better understanding on contexts and cultures. </p>
<p>Second, change from consumption to participation, that users are becoming more active and critical to designs.</p>
<p>Third, by focusing on system, bigger change can be made, but designers also have to think small to make it happen more realistically, more or less like the idea of zooming in and out when looking to solve a problem. This is somewhat applicable to my project&#8217;s main issue (increasing individualism and ignorance, where social ties between unrelated individuals are loose and becoming less important, particularly in bigger metropolitan cities), that I and my participant have to picture the bigger condition (system), that individuals are in fact separated in cells since they were born; families, cultures, schools, class, etc. so that me and my participant have to somehow find a way to reconnect them, and this does not have to start as something big, but can be something small and made bigger later. </p>
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		<title>week 5</title>
		<link>http://adityapradhana.com/socialchangedesign/?p=160</link>
		<comments>http://adityapradhana.com/socialchangedesign/?p=160#comments</comments>
		<pubDate>Wed, 31 Mar 2010 12:24:40 +0000</pubDate>
		<dc:creator>aditya pradhana</dc:creator>
				<category><![CDATA[class/project related and reflective journal]]></category>

		<guid isPermaLink="false">http://adityapradhana.com/socialchangedesign/?p=160</guid>
		<description><![CDATA[This week, the lecture mainly discussed about ways and tips of gathering information from a project participant. The methods include, but not limited to, interview, observation (which I think is useful in order to pickup aspects that are not mentioned or covered in interviews), storytelling, personas, scenarios &#038; roleplaying (which I also think is useful [...]]]></description>
			<content:encoded><![CDATA[<p>This week, the lecture mainly discussed about ways and tips of gathering information from a project participant. The methods include, but not limited to, interview, observation (which I think is useful in order to pickup aspects that are not mentioned or covered in interviews), storytelling, personas, scenarios &#038; roleplaying (which I also think is useful to simulate the ideas into broader range of user other than the client/participant as a user him/herself), mapping &#038; brainstorming (which I think is useful to broaden the initial idea), mock-ups, sketches, collage, pictives, and other collaborative strategies.</p>
<p>Levels of participation were also discussed, including representation (assuming), questionary (research rather than assume), regionalism (or the opposite, that people in one are are not same individuals), dialoging (input from people or users on what they want), and co-decision (power and knowledge on who should decide).</p>
<p><strong>Most of all, I think Design as a way of thinking process, providing response and creating solution to a (social) problem. The problem is sometimes other people&#8217;s problem and not necessarily the designer&#8217;s problem, therefore it is important for the designer to understand the problem from different perspectives in order to provide more accurate respond and solution.</strong></p>
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